FlowerGarden is a full CG short by Electric Theatre Collective.
I had the pleasure to create unfolding simulations for all of the hero flowers and created a system to procedurally grow background flowers.
In the talk I held at the Houdini Hive in Paris I explain the workflow in greater detail. Feel free to check it out.
Everythings is done inside Houdini. Most of it is a mixture of procedural animation with KineFx and a lot of guided Vellum cloth simulations.
I'm super happy about the endresult and very thankfull that the hardwork that my colleagues and I put into it payed of.