roll

splines are getting rolled up with kinefx and the transform then gets applied to the boxes

roll

movement study for the @sidefxhoudini mardini challenge.
Now with sound!

The setup is completly done in Houdini. I created a custom solver that moves points on a fixed grid and checks if the desired position is already taken. These point movements are traced into splines and get rolled up with KineFx. I used the transform matrix of the starting point of each spline to drive the rotation of a box. I also created random startframes where the pscale of each box scales up and gets visible.
Everything is rendered with Karma in LOPs.